Also, thanks to some incessantly dumb A.I., getting by enemies never proved too challenging as it is usually a viable option to run past anything you encounter. Landing a shot isn’t satisfying, as enemies barely react unless they’ve been defeated. There’s also a complete lack of impact in the gun-play itself. Your cross-hair either moves too slow, or too fast, making accurate shooting tremendously tricky. The problem is that the shooting mechanics are stiff, yet overly sensitive. It makes you feel like every shot truly counts. Ammo is extremely scarce, which I do think works for a game like this. This update is currently only available on consoles, with the PC patch to follow at a later time.įrogwares was also recently in the news calling out its previous publisher, Focus Home Interactive, for not coming to terms on publishing agreements and getting many Frogwares games delisted as a result.When you aren’t trying to piece together clues to figure out your next step, you’ll be engaging in some of the worst combat mechanics I’ve personally ever experienced. All NPC firearms have new sound effects.Camera shake effect added to make shooting more realistic.Several weapons received new recoil animations.All weapons received new gunshot sound effects and visual effects.In addition, passersby should no longer have spawn zones that are directly visible to the player. Players should see a decrease in bugs and glitches linked to pedestrian behavior. Deployed various crowd-related fixes, improvements, and optimizations.Additional improvements and optimizations based on post-launch feedback.Also addressed previously reported frequent FPS drops and stuttering. Players should see a more stable FPS rate when playing the game. Here are The Sinking City’s latest patch notes:
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